Tag : 3D scan

05 May 2014

War Thunder 3D Body and head scanning

Client :: Realtime UK

Project Brief :: Full body Dynamic pose character scanning

Realtime UK came to us early last year with the expressed aim of creating some of the most visually stunning and realistic characters ever seen in a computer generated cinematic. Using our 80 x DSLR photogrammetry rig we captured over 20 different high res body and head scans with various poses and expressions.


TC_Runngin TC_Jump Sailor Pilot

Tank commander escaping from his exploding tank.

Full Body Scan 01
Close up texture details and unwrapped UV map
Close up 01 Close up 02 UV_Map

We also captured A Pose scans which were then rigged and animated by Realtime.

Full Body Scan 02

As he appeared in the cinematic


Some shots from the day

pilot2 Lineup Cameras2

Capturing this seated pose required a quick rebuild of the scanner mid session. We wanted to make sure we could get the most out of every available camera.

Pilot Body

We captured the pilots head with his helmet and goggles on, Obviously there was issues with the glass in the goggles. This was removed by us and Realtime later replaced it with their own glass mesh.

Pilot Heads2

Pilot Heads


Here you can see how AGI photoscan uses all 80 of our cameras to create a dense mesh and high res texture map from a point cloud.

We also provided a full re topology service for close up shots of the heads, including eyes teeth and tongue.


An example of a raw high res expression scan


In order to capture truly realistic expressions we had a lot of the actors screaming and shouting in the studio capturing split second mid pose scans as quickly as we could. The German Navy commander below is a perfect example of this.

Image 5

High Res head scans were used to replace the lower resolution facial scans that were captured at the same time as the body. Below you can see an example of the body scan with the above head scan used for the close up shot.


One of the Tank crew members vaulting off his exploding tank, this was a particularly hard pose to capture due to the larger scanning volume required to get all his limbs in every shot.


How he appears in the cinematic

Tank Crew Jump

all scans

30 Apr 2013

Modo skin shading tutorial now avaliable

Click here to go to the store

Using one of our latest generation head scans this tutorial takes you through the process of creating and rendering realistic looking Skin using Modo 601.

Duration :: 70 minutes

Video Format :: MP4 H.264

Tutor :: James Busby

Required Software :: Modo 601 or higher, Photoshop, Zbrush 4R5*

Data Set includes:: Head Scan ZTL & OBJ, All Texture maps in PSD format, Final Modo scene file

Download size :: 1.5GB


Chapter 1 :: Introduction  (Watch Sample)

We look at the ZTool using Zbrush 4R5 and export the mesh and normal map into Modo where we apply both diffuse and colour and set-up the lighting.


Chapter 2 :: Sub dermal skin textures

This chapter looks specifically at the lower dermal skin texture and SSS settings.


Chapter 3 :: Upper dermal skin textures

Upper dermal and Diffuse tint textures are all covered in this section


Chapter 4 :: Specular and reflection

Learning how to control the specular highlights using very easy to create maps in photoshop


Chapter 5 :: Bump mapping

A very quick and easy way of generating great looking bump maps from the diffuse colour map


Chapter 6 :: Rendering

Rendering the fully shaded head using Modo’s preview render as well as some great HDRI lighting set-ups using SIBL


17 Dec 2012

Nike Inneva 3D shoe scan

3D Shoe scan

Nike Inneva Woven Show Scan

3D Shoe scanning
We used a modified version of our ultra high resolution head scanner to scan the brand new Nike Inneva Woven shoe. The talented guys at Devilishly handsome Productions took our cleaned up textured model and created the fantastic promo new playing in the window above.