Click here to go to the store
Using one of our latest generation head scans this tutorial takes you through the process of creating and rendering realistic looking Skin using Modo 601.
Duration :: 70 minutes
Video Format :: MP4 H.264
Tutor :: James Busby
Required Software :: Modo 601 or higher, Photoshop, Zbrush 4R5*
Data Set includes:: Head Scan ZTL & OBJ, All Texture maps in PSD format, Final Modo scene file
Download size :: 1.5GB
Chapter 1 :: Introduction (Watch Sample)
We look at the ZTool using Zbrush 4R5 and export the mesh and normal map into Modo where we apply both diffuse and colour and set-up the lighting.
Chapter 2 :: Sub dermal skin textures
This chapter looks specifically at the lower dermal skin texture and SSS settings.
Chapter 3 :: Upper dermal skin textures
Upper dermal and Diffuse tint textures are all covered in this section
Chapter 4 :: Specular and reflection
Learning how to control the specular highlights using very easy to create maps in photoshop
Chapter 5 :: Bump mapping
A very quick and easy way of generating great looking bump maps from the diffuse colour map
Chapter 6 :: Rendering
Rendering the fully shaded head using Modo’s preview render as well as some great HDRI lighting set-ups using SIBL