One of our latest scans captures using the T170 stage and rendered in Modo 801.
RAW Poses
100% RAW output decimated to 1 million polygons
One of our latest scans captures using the T170 stage and rendered in Modo 801.
A new technique we have been working on for scanning full colour reflective objects using photogrammetry.
This is our second test and there is still a lot of room for improvement, objects with multiple reflective layers such as headlights are a problem as you can see from the mesh but we should be able to solve this in the coming weeks.
For the purposes of this test we deliberately chose the hardest possible car to scan, reflective white paintwork, multicolored livery and lots of pure black shiny plastic, a photogrammetry nightmare to say the least!
We’re using AGI PhotoScan to process over 480 images resulting in nearly 1,000,000 Tie points and a Dense point cloud of 168,000,000 points
Once the scan is processed we end up with a fully textured 3D model consisting of about 11 million triangles, As I mentioned before there are still some issues with the lights and there is a lot of noise in and around hard to scan areas such as under the arches and along the bottom of the diffuser.
We have just uploaded 150 x new expression scans to our 3D scan store, you can buy them individually or as a pack click the link below or one of the images to go to the store.
Client :: Realtime UK
Project Brief :: Full body Dynamic pose character scanning
Realtime UK came to us early last year with the expressed aim of creating some of the most visually stunning and realistic characters ever seen in a computer generated cinematic. Using our 80 x DSLR photogrammetry rig we captured over 20 different high res body and head scans with various poses and expressions.
Tank commander escaping from his exploding tank.
Close up texture details and unwrapped UV map
We also captured A Pose scans which were then rigged and animated by Realtime.
As he appeared in the cinematic
Some shots from the day
Capturing this seated pose required a quick rebuild of the scanner mid session. We wanted to make sure we could get the most out of every available camera.
We captured the pilots head with his helmet and goggles on, Obviously there was issues with the glass in the goggles. This was removed by us and Realtime later replaced it with their own glass mesh.
Here you can see how AGI photoscan uses all 80 of our cameras to create a dense mesh and high res texture map from a point cloud.
We also provided a full re topology service for close up shots of the heads, including eyes teeth and tongue.
An example of a raw high res expression scan
In order to capture truly realistic expressions we had a lot of the actors screaming and shouting in the studio capturing split second mid pose scans as quickly as we could. The German Navy commander below is a perfect example of this.
High Res head scans were used to replace the lower resolution facial scans that were captured at the same time as the body. Below you can see an example of the body scan with the above head scan used for the close up shot.
One of the Tank crew members vaulting off his exploding tank, this was a particularly hard pose to capture due to the larger scanning volume required to get all his limbs in every shot.
How he appears in the cinematic
These Animated Gifs demonstrate the range of expressions we captured for our 36 X expression sets, available to purchase on our 3D ScanStore
We are proud to announce the release of our latest set of High Resolution 3D head scans on our store, each of the cleaned head scans comes with a 10,000 x 10,000 pixel colour map and correctly unwrapped UV’s
Another prosthetic scan captured on set at the BBC sound stage in Chepstow, Wales for Vine FX. Rendered using modo and an excellent free HDRI from Dutch Skies, Download HDRI here. Click the image above for a larger view.
Grey scan Zbrush Grab of the bust created by the world renowned Mark Coulier
We have just released a set of ultra high resolution 3D Hand scans on the Scan Store www.3dscanstore.com
So today we had a quick play around with the PreIntergrated Skin Shader in Unity. Using one of our older head scans as a test subject.
The shader its self is very easy to setup, simply load in the demo scene replace the head with what ever model you intend to use and copy the material over, then its simply a case replacing the maps and tweaking the settings to suit your model. You can have a look at the settings we used here
You can also download a the compiled scene and have a look yourself.
And because we are feeling especially generous today you can also download the 3D scan and all the textures including the Pre-Intergrated Skin maps used here. The file includes ::
Enjoy! and if you do anything cool with it please let us know.
We are proud to announce the release of our first batch of full body scans on our 3dscan store. There are 3 versions available to suit all budgets.
Click here to go to the store
Basic Version no colour £20 ::
Perfect reference for sculpting and anatomy study
Colour Version £30 ::
Everything you need to create the perfect full colour photo realistic character
Pro Version £45 ::
For those of you who want a little bit more, this version has everything!