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Tag : Modo

07 Oct 2015

One of our latest scans captures using the T170 stage and rendered in Modo 801.

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RAW Poses

100% RAW output decimated to 1 million polygons

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07 Feb 2014

Prosthetic Scanning

Camp Render_Blog

Another prosthetic scan captured on set at the BBC sound stage in Chepstow, Wales for Vine FX. Rendered using modo and an excellent free HDRI from Dutch Skies, Download HDRI here. Click the image above for  a larger view.

Camp 3

Grey scan Zbrush Grab of the bust created by the world renowned Mark Coulier

Camp1

AGI

30 Apr 2013

Modo skin shading tutorial now avaliable

Click here to go to the store

Using one of our latest generation head scans this tutorial takes you through the process of creating and rendering realistic looking Skin using Modo 601.

Duration :: 70 minutes

Video Format :: MP4 H.264

Tutor :: James Busby

Required Software :: Modo 601 or higher, Photoshop, Zbrush 4R5*

Data Set includes:: Head Scan ZTL & OBJ, All Texture maps in PSD format, Final Modo scene file

Download size :: 1.5GB

 

Chapter 1 :: Introduction  (Watch Sample)

We look at the ZTool using Zbrush 4R5 and export the mesh and normal map into Modo where we apply both diffuse and colour and set-up the lighting.

 

Chapter 2 :: Sub dermal skin textures

This chapter looks specifically at the lower dermal skin texture and SSS settings.

 

Chapter 3 :: Upper dermal skin textures

Upper dermal and Diffuse tint textures are all covered in this section

 

Chapter 4 :: Specular and reflection

Learning how to control the specular highlights using very easy to create maps in photoshop

 

Chapter 5 :: Bump mapping

A very quick and easy way of generating great looking bump maps from the diffuse colour map

 

Chapter 6 :: Rendering

Rendering the fully shaded head using Modo’s preview render as well as some great HDRI lighting set-ups using SIBL

 

22 Feb 2013

Skin shading in Modo

Or resident Modo artist Ross Mansfield has been slowly converting us all to Modo. Having always used Lightwave 3D for rendering switching over wasn’t much of a problem. One thing that is immediately noticeable is the ease of which you can get incredible looking renders in little to no time. This is our first skin shader test, bearing in mind no one in the studio has ever used it for skin shading before this test took about 2 hours from start to finished. Simply incredible software!

We used one of our full body colour scans from the scan store as a test subject. with a few simple epidermal / subdermal / spec and bump maps we managed to achieve some great results

Modo Skin shading

 

Modo Skin shading