logo

Tag : Skin shading

28 Aug 2013

Skin Shading in Unity

 

So today we had a quick play around with the PreIntergrated Skin Shader in Unity. Using one of our older head scans as a test subject.

The shader its self is very easy to setup, simply load in the demo scene replace the head with what ever model you intend to use and copy the material over, then its simply a case replacing the maps and tweaking the settings to suit your model. You can have a look at the settings we used here

 

unity

You can also download a the compiled scene and have a look yourself.

 

Download Unity Skin demo here 115MB

And because we are feeling especially generous today you can also download the 3D scan and all the textures including the Pre-Intergrated Skin maps used here. The file includes ::

 

  • Head Scan ZTL with all subdivision levels and Diffuse colour map
  • Level 2 frozen OBJ with Normal and colour maps
  • Level 3 frozen OBJ with Normal and Colour maps
  • Decimated high res OBJ with colour map
  • Pre-Integrated Skin Shader maps

Download Model and Textures 237 MB

Enjoy! and if you do anything cool with it please let us know.

22 Feb 2013

Skin shading in Modo

Or resident Modo artist Ross Mansfield has been slowly converting us all to Modo. Having always used Lightwave 3D for rendering switching over wasn’t much of a problem. One thing that is immediately noticeable is the ease of which you can get incredible looking renders in little to no time. This is our first skin shader test, bearing in mind no one in the studio has ever used it for skin shading before this test took about 2 hours from start to finished. Simply incredible software!

We used one of our full body colour scans from the scan store as a test subject. with a few simple epidermal / subdermal / spec and bump maps we managed to achieve some great results

Modo Skin shading

 

Modo Skin shading