We have upgraded our Agisoft photogrammetry rig with a further 12 cameras giving us a total of 30 x canon’s
These are our first tests capturing a full 360 degree head in 1/10,000th of a second the camera layout still needs some tweaking but these early tests are very encouraging. The new version of Agisoft has an incredible mosaic texture blending allowing for super crisp high res textures, this combined with properly unwrapped UV’s gives some amazing results.
This is a very simple environment scanning test using a single camera and Agi PhotoScan, I know its been done before 1000 times but the results are very encouraging.
Point cloud view in Agi, again this was a quick test and amounted to nothing more than a few shots with a DSLR. Next time we do this we are going to try a multi camera approach to try and capture an entire section of the environment with one shot.
We didn’t take any top down shots of the rock hence the horrible sky coloured bubble.
The texture maps are average baked at 7,000 x 7,000 for this example, they are not bad but poor lighting on the day means there is a lot of baked in shadow.
It really is a very easy thing to do, it should be interesting to see how far we can push it. Being able to capture a clean detailed textured environment has so many potential applications Imagine a photo realistic environment like this running in unity with an oculus rift, watch this space 🙂
We scanned Fabien using a combination of Artec scanning for the body and photogrammetry for the face. Obviously this was a very hard pose to hold and capturing it was a difficult task but with a bit of patience and lots of Artec Studio know how we managed to produce a very clean scan.
The head was captured with the Artec but in order to get a perfect expression we used our 18 camera AGI rig to capture the expression, this was then combined with the Artec scan in Zbrush to create the final model.
The final piece will be printed and re sculpted into a 5m tall! version of the original sculpture below