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Monthly Archives: April 2013

30 Apr 2013

Modo skin shading tutorial now avaliable

Click here to go to the store

Using one of our latest generation head scans this tutorial takes you through the process of creating and rendering realistic looking Skin using Modo 601.

Duration :: 70 minutes

Video Format :: MP4 H.264

Tutor :: James Busby

Required Software :: Modo 601 or higher, Photoshop, Zbrush 4R5*

Data Set includes:: Head Scan ZTL & OBJ, All Texture maps in PSD format, Final Modo scene file

Download size :: 1.5GB

 

Chapter 1 :: Introduction  (Watch Sample)

We look at the ZTool using Zbrush 4R5 and export the mesh and normal map into Modo where we apply both diffuse and colour and set-up the lighting.

 

Chapter 2 :: Sub dermal skin textures

This chapter looks specifically at the lower dermal skin texture and SSS settings.

 

Chapter 3 :: Upper dermal skin textures

Upper dermal and Diffuse tint textures are all covered in this section

 

Chapter 4 :: Specular and reflection

Learning how to control the specular highlights using very easy to create maps in photoshop

 

Chapter 5 :: Bump mapping

A very quick and easy way of generating great looking bump maps from the diffuse colour map

 

Chapter 6 :: Rendering

Rendering the fully shaded head using Modo’s preview render as well as some great HDRI lighting set-ups using SIBL